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The No Proscenium Podcast


Mar 3, 2019

NYC Curator and NoPro Managing Editor Kathryn Yu tracks down the always busy Kellian Adams Pletcher and Brian Pletcher of Green Door Labs for a wide-ranging conversation about the collision of immersive theatre and game design. 
 
They discuss Kellian and Brian's work on shows like Club Drosselmeyer and Save the Munbax and how their approach to audience agency and interactive storytelling has changed over the years, as well as touching on topics such as designing diegetic puzzles, allowing the audience to choose their level of engagement, incorporating different types of game mechanics, designing experiences for both the general public and "super-puzzlers," writing bad endings on purpose, and much, much more.